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Depending on the game, therefore, these mods can be very easy to make or very difficult. #IMPORT DEAR ESTHER MAPS INTO 3DSMAX CODE#Mods that change player or enemy stats, or the stats associated with weapons and health kits require either a level editor with access to these values (many editors supply this) or access to the source code or a portion of the source code. These kinds of games are often referred to as 'overhauls' as they seek to adjust the data for the entire game to bring it inline with the modder's vision of the ideal game. Realism or simulation mods are very popular, such as 'one hit kill' type mods that make weapon damage very realistic, or 'survival' mods that force the player to eat, drink, and sleep to improve immersion. #IMPORT DEAR ESTHER MAPS INTO 3DSMAX MOD#After struggling to beat the game the first time, it can be fun for a lot of people to replay the game in god mod and smack the dickens out of opponents that once made their blood run cold.Īt the other end of the spectrum are rebalancing mods that aim to improve the gameplay balance to make it more challenging or fun. Getting custom animations working in-game is generally one of the hardest tasks facing a modder.Īnother very popular type of mod is the 'god mode' mod, where the modder makes the player's character more or less invincible. Animators suffer from the same import limitations that modelers face, but are even more likely to run into technical barriers. If you want your characters to be able to use some fancy new combat moves, or you want to create a completely custom creature, you're going to need some animation. ![]() Animation is a notoriously difficult skill to master (large game developers use motion capture technology to create animations for human actors and are experimenting with motion capture for facial animation as well) but is essential for creating certain types of mods. Custom AnimationsĮven more difficult (and rare) are custom animations. Getting completely original models into a game can sometimes be difficult due to import limitations on file types: you may need to own the same modeling package that the developers used to create custom models for it. 3D modeling packages are difficult to master, so there tend not to be as many model replacers or custom models as textures, though there are quite a few of these as well. This requires the modder to extract the models (and usually the textures as well) and edit them in a 3D modeling package like 3D Studio Max, Maya, or Blender. More ambitious and tech-savvy modders may go the extra step and create entirely new models for a game, or modify the original models in some way. These kinds of mods are referred to simply as 'new skins'. These can sometimes be problematic depending on the game because many games treat this information differently but many games do support this type of mod. Texture replacers are generally quite easy to do because all you need to do is extract the original textures from the game and change them in an image editing program like Photoshop or the Gimp.Ĭlosely related to object retextures are menu and HUD (heads-up display) retextures. Texture replacers can make any in-game object look different, though it will still behave the same way: characters, buildings, guns, creatures, and landscapes are all frequently retextured by modders. Reskinned objects are a very common kind of mod, though depending on the community you're in, it might be called a texture replacer or retex instead. This wrapping paper is known as a texture map or skin. By changing the wrapping paper, you can make the box look different. If you think of a 3D model as a box, you can think of its texture as the wrapping paper applied to the outside of it. These mods are often the easiest to make (though hard to make well, I hear :) ). It's something of a standing joke in the mod community that the first mod that any game gets is a nude patch. Here are a few of the most common types of mods: Texture Replacers and Skins This sort of modification is usually a violation of the EULA and is generally illegal (so don't try it at home), but there are many forms of modding that are legal and even encouraged by publishers. In a worst-case scenario, a modder has to reverse engineer the game code in a decompiler or disassembler to make any sort of alteration to a game. ![]()
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